Fallout 3
Okay, so it doesn't qualify as "old school" but there's no denying Fallout 3 is an instant classic. Once it pulls you in, forget it. You'll swear you've lived through a nuclear holocaust.
March 5, 2010
Temporarily sidetracked with a different Silverlight project but it's all goodness. It'll be featured on this site within a few days, then attention shifts back to RAGE.
Lemon64.com
A great hub for Commodore 64 games, screens, reviews, music, and message boards.
www.lemon64.com
Checksum Labs : Home
You've entered a place where casual programming and old-school games are an obsession.
An early look at RAGE
2/14/2010 5:07:10 PM

I've posted a very early screenshot of RAGE here. You'll notice I keep qualifying it with "very early", since the UI isn't my primary focus for the time being. The article should still give a general idea of how RageEngine/RageBuilder works.

Update 2/21/2010: Another screenshot added here, along with a new article entitled Anatomy of a Script.

Building the Rage...
1/5/2010 7:50:22 PM

This should give a general idea where things stand on the RAGE project, and I'll update the graphic as things progress. I'm also preparing a number of resources that will be released on the same day:

  • Video/textual walkthroughs of primary features (some with sample projects)
  • Tips and resources for building your first adventure game
  • The RAGE version of Buddy Knavery Episode 1 (open source)

My target date is still March/early April 2010, but due to pesky things like sleep and career it may slip a bit. Then work begins on Buddy Knavery Episode II, also to be built exclusively using RAGE.

Merry Christmas and Happy Holidays!
12/13/2009 2:55:46 PM

I'd like to wish everyone a Merry Christmas, Happy Holidays, and Happy New Year! Let's all take a moment to recognize and appreciate the things that truly matter: family, friends, freedom, and grande nonfat caramel macchiatos.

Lots of exciting things coming in 2010. The planning continues for RAGE and the first screenshots will hopefully be posted in January. Put your creative cap on and start planning your point-and-click adventure game!

Coming early 2010...
11/21/2009 10:36:02 PM

You can never have enough point-and-click adventure games. With any luck, RAGE will help usher in a renaissance!

The engine's still in its infancy but the goals are clear:

  • Creation of point-and-click adventures becomes fun and easy when leveraging Silverlight and RAGE.
  • Nearly zero code required for a basic adventure.
  • Creators focus on art, storyboards, and storylines. RAGE handles the grunt work and stays out of your way.
  • The engine is fully extensible to support advanced scenarios and scene-level logic.

There will be updates and articles posted throughout the development cycle, so check back often!

The old school is new again.
11/13/2009 8:54:02 PM

Buddy Knavery Hello. My name is Buddy Knavery. You may remember me from such games as... Buddy Knavery. And you just might be asking yourself, "What the heck is Checksum Labs?"

Consider it a mix of modern technology and old-school nostalgia. For example, point-and-click adventures still have a place in the Checksum Labs, and they will be made here. Oh yes. They will. Muhwhaha.

Hope your chair's nice and comfortable — this place has that new checksum smell and it'll be around for years to come. I'll see you soon, as in Buddy Knavery Episode II: The Rock of Aegis.

Welcome to Checksum Labs
11/13/2009 8:01:51 PM

Welcome to the new home of casual game development. Have a look at the navigation menu, then stop by the boards and say hello. There's a lot planned for the near future, so make some room in your Favorites list!

 
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