Buddy Knavery
One of the first point-and-click adventure games for the Silverlight platform, and a shamelessly biased favorite at Checksum Labs.
March 5, 2010
Temporarily sidetracked with a different Silverlight project but it's all goodness. It'll be featured on this site within a few days, then attention shifts back to RAGE.
A* Pathfinding
Ever wonder how enemies semi-intelligently track you in some games? Check out this outstanding article by Patrick Lester.
Steel Saga: The Training Grounds
A fantasy role-playing demo for the Silverlight platform.
Welcome to the world of Avraleen.

Things have changed in Kerwyn, home of the Elven race. A surge of undead creatures has forced the closure of the town gates. Princess Loryn slipped off into the night without explanation. And you? You're Serynai Marrowbane, a peasant trying to prove himself worthy of joining the fight.

Cleansing the Crypt of Brujo is the key, but first you must hone your fighting skills in the Training Grounds.

When Guard Fennis allows you through the gates, you'll have earned it. The first chapter of the Saga will have been written.

Credits

Programming, Art, Music, Storyline
Darren Mart

Sound Effects
www.soundsnap.com

Beta Testers
Avi Pilosof

Developer Blog

Until this week I'd kept the audio portion of the project low on the priority list. How hard could it be to implement a SoundManager class? Well, in most cases the answer is "not that hard". But as I ran my character around the terrain, a...

Arbor Day in Avraleen   2/11/2009
I woke up Sunday morning knowing a daunting task lay ahead. That's right. It was time to make a tree. Anyone can throw together a quick two-dimensional tree by borrowing textures from the Web. But I wanted the pleasure of knowing a...

I'm just under three months into this project and I still haven't gotten to the really fun stuff (graphics and animation). Why? Because a disciplined programmer must build a well-planned, scalable infrastructure while resisting the tempta...

A* is Born   12/29/2008
Off the beaten path In my last project I adopted a simple pathfinding approach. If you clicked on any portion of the walkable surface, the algorithm would simply determine the horizontal/vertical goal, scan for collision-free gaps, and b...

Today marks the official beginning of a very ambitious project, one that will require an enormous amount of effort and stretch the limits of my creativity. Over the past two weeks I've been dabbling with test projects as proof-of-concepts...

 
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Supported Specs