Excitebike
The physics are ridiculous, the celebrations are cheesy, and the tunes are borderline insulting. Translation: it's an absolute blast to play. On a technical level it's a clinic on how to make a game feel smooth and responsive.
August 22, 2010
LOST Redux has been deployed for the hardcore LOST fans out there. Enjoy!
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RAGE: Retro Adventure Game Engine

And now it's your turn.

Got ideas for an adventure game? Perhaps you dabble in artwork, animation, and storytelling but aren't too interested in coding? Well you're in luck. RAGE is the answer.

RAGE is an extensible adventure engine that handles the grunt work for you. But that's not all. It also features an intutive UI which guides you through the process of setting your story in motion. Your finished adventure can be incredibly simple or complex — it's all up to you.

The initial release is tentatively scheduled for Q1 2010.

Developer Blog

The Anatomy of a Script   2/21/2010
There's really no need for me to wait until RAGE is released to share the core structures behind the engine. The key to building an interactive scene is constructing scripts based on conditions, and those scripts are comprised of three ma...

Here's a very early glimpse of RAGE (click thumbnail for a larger version). I readily admit it's not much to look at right at the moment, but there's quite a bit happening behind the scenes. And hey, I promised myself I'd post som...

I'm generally the type that can't wait to start designing and coding, but RAGE needs a significant bit of planning up front. When things get this complex my first instinct is to grab a notepad and pencil, but I'm learning to adjust to new...

My flight from Seattle to Philadelphia was a perfect opportunity to start the RAGE design document. Hard to believe how much was accomplished in four hours. Like most developers, getting excited about the documentation phase of a projec...

 
Screenshots

Supported Specs