Here's a very early glimpse of RAGE (click thumbnail for a larger version). I readily admit it's not much to look at right at the moment, but there's quite a bit happening behind the scenes. And hey, I promised myself I'd post
something in January!
Here's the gist of what you're looking at:
- The background scene belongs to the "host" project. RAGE runs within the context of your project, not a separate project or executable.
- The toolbar and dialog windows are part of the RageBuilder assembly, which you reference from your host project until the engine manifest is complete. Once the manifest is built, you drop the RageBuilder reference to reduce the XAP size.
- The toolbar buttons open dialog windows, which can be freely moved and hidden as needed.
- The dialog windows help you build your game's manifest for the RageEngine, including scripts, animations, interactive objects, etc.
- The UI is in its early stages, so yes, icons are missing and some controls haven't been stylized yet :)