Buddy Knavery
One of the first point-and-click adventure games for the Silverlight platform, and a shamelessly biased favorite at Checksum Labs.
August 22, 2010
LOST Redux has been deployed for the hardcore LOST fans out there. Enjoy!
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June 5, 2008: Counting down the hours

Only a few hours before Silverlight 2 Beta 2 is publicly released... and here I am scrambling to tie loose ends together so that Buddy Knavery is ready for primetime. What an amazing experience this has been. The basic timeline as I remember it:

  • On March 4 I started dabbling with Silverlight. After seeing a point-and-click adventure game written in Flash, I asked myself what it'd take to develop something similar in Silverlight.

  • On March 16 the character Buddy Knavery was born. The technical challenges were mostly overcome, now it was a matter of wrapping a story around it all.

  • On March 22 the scripting engine was mostly in place. But the longest phase was still ahead of me -- drawing all of the scenes.

  • By May 30 the last scene had been drawn and the game was officially ready for Beta testing.

So what's next? Sleep. Lots of it. The last three months have been unreal, but it was a challenge to balance time between my full-time job, this project, and other fundamentals like eating and bathing. Once my mind and body have fully recovered you can bet I'll have lots of ideas slated for Episode 2.